Wander & Wilt Studios
A husband and wife game studio. Everything you see here is drawn in code.
Two people, making games
Everything here is drawn in code
A husband and wife studio. No imported art, no asset packs: every branch, every cloak, every light below you is math running at sixty frames a second. Keep going down.
In development
A Lovely Day in Hell
You step off a curb on an ordinary wet night and wake up somewhere very polite. Hell is not fire, it is a hierarchy, and you have arrived at the bottom of it with nothing to trade but yourself. Your one verb is summon. What you build with it, and who you spend to build it, is the whole game.
Out now
Necromancer's Army
One verb, raised over and over until the screen cannot hold it. You are a necromancer driven by grief, and every click on the dark altar tears another soul from the earth. It starts with a single body and ends somewhere considerably less reasonable.
The bottom
The Ledger
We write down what we are building while we build it. Occasional, short, and never anything you did not ask for.
We also build Playloop, the playtest analytics tool we use on our own games, because we wanted an honest read on every session before we asked anyone else to trust one.